We never hired voices. Everyone who ever did this with us always had fun and always got credit. None of us ever got paid for voices. It was something we did because we had a lot of fun doing it and we wanted to keep it in-house. On New N Tasty we had the opportunity to extend this tradition into the fan community and asked if they wanted to participate. To reach out to fans and give them an opportunity to actually have them in the released game, that was something that excited us and excited fans in the community.
The second kind of content participation is fan art or fan music that I encountered already made that was posted on Facebook. We liked it that much and we want to promote fan passions, so this seemed perfect.
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We do what we can to offer a compensation for a licensing usage on the painting, but the creator retains their rights and ownership to their work. Another case is Elodie Adams, a singer songwriter out of Australia. She posted some music she had made on FB and showed interest in wanting to do something for us.
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She retains her rights and ownership of her music, just as Alex does on his painting. But make no mistake, the effort and resources that it takes to manage community and include them in all ways that we are able… is not a cost saving measure. It actually increases our overhead to manage the process. What we did believe was that it would be cool to bring attention to such emerging talents and help promote them to a wider audience.
Is it in the details of his non achievements or in general? Can or could anybody do better in this kind of democracy? We are living the perpetuated illusion of a democracy that, fortunately, greater numbers of people are coming to see thru and comprehend that something else is in play. The school book version of democracy and the version that the mainstream media and politicians keep trying to convince us still exists… simple does not stand up to rational, obejctive scrutiny.
But first, you need to understand the multiple layers of how corporate media works. Regarding Obama, we see a branding and a manufacturing of a politician to serve a special agenda. Who the man is very hard to determine. Anyone who still sincerely believes that our two party system is actually looking out of the better health and well being of the population, is severely out of touch and serves as a good indicator that they are a mainstream media consumer. Meaning, they are still under the spell being perpetuated by 5 financial multi-national interests that control the over media outlets in the US alone.
But you can research this on your own. If someone promises something then does the exact opposite, then how can you trust them for anything they say? I pay attention to the whistleblowers and have for three decades now. We do not live in a democracy. That concept and practice of democracy in the US has been undermined and taken from us.
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We now live in something else, but the web will enable people who unplug from the mainstream matrix to learn for themselves what is more likely going on. Lorne Lanning : One needs to understand the policies to understand the ramifications. Meanwhile, our message to the youtube community is that we will continue to enable them to use our footage in ways that does not conflict with our trademarks and obvious legal conflicts. This is what has been happening on Youtube for years now, and we see no legal IP conflicts in the way our IP has been used by youtubers. Allowing people to do walk throughs and game reviews is not encouraging people to sell our IP.
There is an enormous difference between the two usages and while we are still a legally protected, copyrighted and trademarked brand in a wide variety of territories, we do not want youtubers to have to change their ways when they have not been in violation of our brands legal protections.
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We want to support youtuber practices and enable them to continue what they have built their income on, which is advertising rates based on views they get. This is NOT a usage where youtubers are selling our content. Put simply, the reason larger publishing entities are pressuring youtube into creating tighter policies around this issue, is due to those entities wanting all the views of their content to be directed to THEIR sites for viewing, NOT youtuber channels.
There are multiple reasons they want this, but we see this as a practice of control that worked for the 20th century, but is outdated as an approach in the 21st century. But there in no way there should be any confusion around letting youtubers continue their reasonable ways versus putting your content out as public domain.
Are you playing Don Quichotte? We now own IP and control its destiny. We were forward thinking and secured these rights when few understood their value in the gaming space.
When the game business grew to the point where budgets were so high that publishers wanted to own you and your IP or not fund you any longer, it was time to wait for better conditions for independence. Now with the proliferation of digitally distributed networks its possible to reach an audience without publishing partners. There will be a lot more pivoting in our future, but it will be based on the conditions at those future moments, which are not predictable but must be responded to when they arise. Personally, I believe our best years are ahead of us. Meanwhile, the business of Oddworld is growing steadily as an independent entity.
In the meantime, we are avoiding the old school funding conditions that come with all the embedded hooks that conflict with much of the purpose as to why developers started their companies in the first place. Twenty years ago educated people would call me a conspiracy theorist if I said fast food companies where destroying our rain forests. Those and many other practices that inspired Oddworld continue to this day.
For example, the human slavery figures are higher today than ever before in the history of civilization.
Fortunately the ignorance factor is lessening as the public wakes up, and this is largely due to alternative media access via the internet, it is not due to mainstream media doing a better job informing people, quite the contrary. So I think now more then ever its critical for us not to be complacent and to seek alternative views than those heavily sponsored and shaped for us, and to ultimately do our best to shed our ignorance. What do you think about having all those pop cultural icones under one big corporation? This is a fundamental problem at a higher level than any one goliath company.
The model of capitalism is only emulated in biology by… cancer.
Growth for growth sake… is a cancer. At DICE I proposed that we look at the larger influence properties have on the health of a culture and specifically how SOP licensing practices are in conflict with the health of our youth and are thus negative for the future health of our species and the coming generations.
Poor health is a genetic decline. In the United States overall health and overall IQ levels are dropping. This is not an opinion, these are facts. From this day forth, we recognize that childhood obesity and childhood diabetes are integrally linked to poor nutritional habits traditionally promoted by our brand.
While we expect to lose a few billion dollars over the next couple of years in this transition, we have the resources to absorb the short term loss for what we have confidence will be a long term gain for us all. I think as public awareness rises and health and environmental conditions continue to deteriorate that corporations not engaging better practices will eventually be faced with this challenge by their audience.
What are Oddworld next big steps? More remakes, brand new original games? Where do you see Oddworld in 5, 10, 20 years? Do you dream of an Oddworld Attraction Parc? Success will enable us larger risks, and so we do our best, cross our fingers and hope for results that keep people employeed and empower us forward. You already had experiences with movie studios and you came back with a potentially great new IP, so what went wrong besides the general economy?
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So when we saw that the compromises would be too great, we pulled out. We need to hook up with folks that really understand what we are trying to accomplish and want to partner with us to make it happen. If it is all about nickel and diming us, just for more profit, it most likely is not a good fit. So we shall continue to look and always keep it on the back burner. How easier is it compared to the time you were working under the likes of GT Interactive or Microsoft?
It is like working on an indie movie and not having to take notes from the studio execs. It is freeing and lovely. If you screw up, you have no one to blame but yourself. No finger pointing. But if you do well then you can feel really good about your choices. I am doing most of the same things I did in the past…finance, legal, negotiations etc.
What I am not doing is day to day which is a huge relief. And how do you shake the feeling that, maybe, coming back to the games biz might sound like a back-up plan? Is there more hope for the videogame industry nowadays? There is so much more of the story to tell that to me it would be a shame if we never were allowed to tell it. I guess I never thought of it as a back- up plan so there was no feeling to shake.
Lorne is a story teller and his stories are about what is happening to our planet that we are not always aware of. So I am not sure what you mean when you ask is there hope for the videogame industry nowadays.
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